EGtW    Explorer’s Guide to Wildemount Oath Spells. PHB        Players Handbook Period. Divine Health: You can cure disease with your Lay on Hands ability, so this isn’t crucial. To you, violence and physical confrontation means failure. Uthgardt Tribe MemberSCAG: Useful for an Oath of the Ancients Paladin looking for Survival. VGtM    Volo’s Guide to Monsters If you’re coming into the game from a previous edition or video games, you’ll find this choice rather comforting. 3rd-Level: Hellish Rebuke is fantastic for a character that frequently wades into combat and gives you a great use for your reaction. When the opponents will resists your fright, you want to have a wealth of tools to play with their resilience. MToF    Mordenkainen’s Tome of Foes MephistophlesMToF: Not useful for Paladin. Improved Divine Smite: You don’t get as many attacks as fighters, but with this you’ll be able to keep up damage-wise. A student of philosophy and psychology, he always wants to dig deeper into the meaning and motivation of story and the story teller. Criminal: Paladins aren’t evil. Tree Stride is extremely situational and completely useless if you’re not in a forest. Channel Divinity: Two options that give you decent battlefield control. Ranger: Ranger offers a second fighting style, but not much else. The devotion paladin can also turn undead or fiends, making them run away in fear. You can think of them as Jedi, essentially–they go into combat unarmed, they have martial and magical prowess, and follow a strict code–though the Oath of Redemption is a little more openly altruistic than the Jedi Code. GoblinVGtM: A hilarious choice, your movement and Fury of the Small can be useful, but other races are generally better. Hold Person will be unreliable unless you have a really strong Charisma. Undying Sentinel: Hopefully you won’t need to use this, but if you do it will be nice to have. You prebuff with sacred weapon. Supernatural Resistance: Resistance to nonmagical damage makes you very difficult to kill when facing down minor enemies. Spirit Guardians a strong effect, but useless on ranged foes unless you spend your time chasing them around. 9th-Level: Plant Growth is situational. Game Mechanics: Central abilities focus on frightening and reducing enemies ability to move, or enhance your ability to catch up to opponents. Paladins who dedicate themselves to this oath believe that any Theme: Deceptively peaceful, the redemption paladin has the ability to completely shut down violence confrontations, either by magical coercion or sheer strength. Vow of Enmity: Here we go! 3rd-Level: Compelled Duel pairs well with Champion Challenge, giving you a single target taunt as opposed to the AoE your Channel Divinity gives you. Redemption Paladins strive for peaceful resolution, even in the middle of a chaotic situation. Dimension Door is just a longer- range Misty Step. 17th-Level: Two more powerful spells that suffer from your likely relatively poor spell DC. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. Though they do make you more balanced. You’re going to be swinging around some pretty big weapons, so you want to make sure you hit. TP           Tortle Package Theme: Perseverant and persistent, the paladin of vengeance will tear down any obstacle to find justice, punishing those that have wronged them or others. Mercenary VeteranSCAG: Another perfectly on-theme background for the jaded veteran. Orange: OK options, or useful options that only apply in rare circumstances 3. Religion: Definitely something you should have, but not something you’ll use often. Some of the subraces add even more. Play-style: It’s more fun to you to scare your enemies than defeat them. Versatile, but not ideal. A reach weapon is the best option for a paladin, especially if you take the Polearm Master feat as soon as you can. It was kind of fun creating a slow and steady paladin, one that was more about tracking and resisting attacks than being good at killing things. Turn the Unholy: Adding turning undead and fiends to your list of abilities is useful for dealing with crowds of monsters. Play-style: You like to play someone who can lead: someone who will seek the truth and room for peace between people. The guide that follows uses a color-coding system to rank the abilities granted. The Paladin of Redemptions gets features at levels 3, 7, 15, 18, and 20. Not so here: this feature is always on, though you “turn it off” for individual enemies when you attack them, deal them damage, or force them to roll a saving throw. Fighting with a longsword and a shield is best to have high AC and make use of the duelist fighting style. Intelligence: You can safely dump this stat. If you choose this sacred oath, you’ll want to use heavy armor and a shield, and choose the defensive fighting style to keep yourself alive long enough to end the encounter using nonviolent means. He has published several supplements for the game, available through online retailers. Oathbreaker paladins are free to pursue dark goals, or accompany some more roguish characters, such as a party of warlocks, bards, and rogues, on adventures. At higher levels, this paladin can move with opportunity attacks and, at their highest level, are able to fly. Beasthide: Strength and Constitution, and a free skill. Aura of Devotion: A situational ability, but Charm is a dangerous status effect, and one you’d like to avoid. If you’ve got a good Charisma score, it’s a deep pool of hit points. Dreadful Aspect: You’ll be using this every chance you get when facing down multiple foes. You have 21 AC due to plate, shield and defensive style. Combine the paladin’s martial prowess, armor, and divine smites with a Charisma-based spellcasting class that gains more spell slots to fuel extra smites. ( Log Out /  Devil’s TongueSCAG: Better spells than the standard version. ( Log Out /  5th-Level: Crown of Madness is a weak spell if you don’t have a very high spell save, and risks wasting your action. Channel Divinity: One bad option and one perfect option make your choice on which to use easy. Vehicle proficiency helps you contribute to the crew. They can call upon nature to root enemies in place, or to turn fey and fiends. Sleight of Hand: You don’t generally do well with Dexterity-based skills. Oath Spells: Your spells are all excellent and on theme. Exalted Champion: Unlike most other Paladin Oath capstone abilities, this one lasts for 1 hour instead of 1 minute. Expect to invest more in your Charisma than in your Strength/Constitution, and to rely more on spells and special abilities than on hitting stuff. Druid: Wild Shape on its own is a powerful ability, but it doesn’t combo with any of your Paladin abilities, other than added resilience. Channel Divinity: Two useful options that feel very…paladin-y. View all posts by Mike K. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. With most Oaths, this feature is a big, flashy transformation with a duration of 1 minute or 1 hour. After the Build. Oath of the Ancients shares a lot of abilities with both Rangers and Druids. Game Mechanics: Possibly the most tank-like Paladin, this class has the ability to prevent enemies from moving away from them, healing their allies, and taking damage that would otherwise hurt their friends. Mercy and compassion are their greatest allies. 13th-Level: Freedom of Movement is situational, but when you need it you really need it. 9th-Level: Beacon of Hope is just bad for Paladins to use. Oath Spells: The standard Paladin spell list isn’t spectacular. People are just obstacles to be dismissed from your path of dominance. This paladin lives for the subjugation of their enemies. Guardian of Faith is one of the best area control options available to you. Urban Bounty HunterSCAG: Not relevant for a Paladin. AquaticSACG: Only in an aquatic campaign. Paladins are primary melee combatants and secondary support characters. Keep in mind that this has some overlap with the Protection combat style. Let’s see what we’ve got going on here. Oath of Redemption (XG) Ogier the Dane – French Folklore. They are proficient with heavy armor. 3rd-Level: Speak With Animals is extremely situational, but Ensnaring Strike is a very strong option to add to your attacks, locking up an enemy. Inspiring Leader: Using this during every short rest will send the party into your next encounter with a decent reserve of temporary hit points. Your weapon proficiencies and heavy armor grant you strength and durability. Soldier: Athletics and Intimidation are both in your wheelhouse, and land vehicle proficiency will help on your travels. Change ), You are commenting using your Twitter account. You’re proficient with all weapons and with shields, so you’ll want to have multiple gear sets based on your chosen combat style and the circumstances. Some of these spells are going to be used constantly, others are going to be converted into smites. Elder Champion: One minute per day is only ten rounds, but it’s a powerful buff while you have it operational. It does well in tandem with another melee character to grans flanking bonuses, or a battlefield control caster to funnel enemies towards the pointy end. Here's how it works in a perfect world. OrcERLW: Half-Orc is still better, but this version is much better than the other Orc. 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